Post by Land Of Zargon on Aug 11, 2006 23:06:22 GMT -5
Name of nation/empire: Land of Zargon
Race: the land of Zargon is inhabited by three races the Dragoths, the Skrieves, and the Grogowens
Race description: the Dragoths are bipedal dragons slightly taller than the average man, the Skrieves are a bipedal wolf clan from a island far to the south of Zargon the Skrieves are excellent seamen and have earned the title of Sea-wolves, and finally the Grogowens are eight to nine foot tall rams... to put it simply there strength is not to be taken lightly
Government: Monarchy
Ruler: the great Dragoth Stron
Gods: Zargon keeper of the six doors
Technologies used: Grogowens technologies are all focused on melee weapons and armor.... and herbs. the Skrieves due to years of life on the sea have strong, fast, and well armed ships, so yea they use cannons, and single shot pistols. The Dragoths tech. went into society like public health and art they build grand city's, but they focus more on magic.
Magic: the Dragoths use a very unique form of magic known as the six doors. The six doors are scattered throughout Zargon, but everybody has an essence of these doors inside of them the Dragoths just specializes in summoning these doors. the doors are as follows Keka the door of body, Osi the door of spirit, Azur the door of mind, and Basa the door of magic. The other two are the forbidden doors which are Gorcoth the door of life and Morza the door of death. these doors can be used in many different ways.... if your not a Dragoth stay far away from these doors.
Population: one million Grogowens, one and a half million Skrieves, and fifty thousand Dragoths
Military structure: The Grogowens are composed of "normal" troops heavy... heavy armor and weapons, the battle shamans witch basically tend the wounded and the chargers, the chargers are the most honorable soldier on the battle field they are composed of completely voluntary forces that have been in the army for at least five years, the chargers... in big battles go see a shaman there they get a few special herbs that pump the charger so full of adrenalin and ..."other" substances that he cant feel a thing, if his arm gets cut off he picks it up and beats you with it. The Skrieves are mostly sailors or "pirates" if you will they use pistols, cannons, and sabers they prefer long rang over close combat, but they can do both. the Dragoths tend not to fight, but when they need to they let the magic do the fighting.
General geography: coast to the south and mountains to the north. Only way into Zargon is from the sea or the Great Pass which is the only land pass through the mountains, at the mouth of the pass is the great gate originally constructed by the Dragoths, but got an overhaul from the Grogowens when they invaded. In the middle of Zargon is a ravine stretching from east to west with the island city of Forgaze in the dead middle (read history). The only way across the ravine are two magic bridges the bridges are one way only (magic affect) one is five miles to the east of Utopia and only goes north. The other is five miles west of Utopia and only travels south.
Brief History: It is said that Zargon used the combined magic of the six doors to create the land and its original inhabitants the Dragoths and for a time... it was good. But battling to the north of Zargon caused the Grogowens to retreat from there homelands through the great pass and the Dragoth defenders there the Grogowens held off there attackers from the north and decided to settle there, so the war between the Dragoths and the Grogowens had started. Meanwhile across the ocean to the south the Sea-wolves where acting as privateers for one of the nations that where fighting for control of a string of islands, but the war ended abruptly and stranded the Sea-wolves. Without a cause the Sea-wolves sailed north till they found the lightly guarded cost of Zargon (lightly guarded due to war with Grogowens) and there they settled. This pinched the Dragoths in the middle of two great forces the Grogowens from the north and the Skrieves from the south. One by one the city's of the Dragoths fell till only there last great city was left Forgaze, but before the two forces could take the last city Stron opened the forbidden door Morza and with its power created a great ravine that stretched from east to west splitting the land in half, but as the ravine approached the great city it split and went around the city in both ways creating an island city (kinda like a moat around a city, but no water and much much deeper.).
Race: the land of Zargon is inhabited by three races the Dragoths, the Skrieves, and the Grogowens
Race description: the Dragoths are bipedal dragons slightly taller than the average man, the Skrieves are a bipedal wolf clan from a island far to the south of Zargon the Skrieves are excellent seamen and have earned the title of Sea-wolves, and finally the Grogowens are eight to nine foot tall rams... to put it simply there strength is not to be taken lightly
Government: Monarchy
Ruler: the great Dragoth Stron
Gods: Zargon keeper of the six doors
Technologies used: Grogowens technologies are all focused on melee weapons and armor.... and herbs. the Skrieves due to years of life on the sea have strong, fast, and well armed ships, so yea they use cannons, and single shot pistols. The Dragoths tech. went into society like public health and art they build grand city's, but they focus more on magic.
Magic: the Dragoths use a very unique form of magic known as the six doors. The six doors are scattered throughout Zargon, but everybody has an essence of these doors inside of them the Dragoths just specializes in summoning these doors. the doors are as follows Keka the door of body, Osi the door of spirit, Azur the door of mind, and Basa the door of magic. The other two are the forbidden doors which are Gorcoth the door of life and Morza the door of death. these doors can be used in many different ways.... if your not a Dragoth stay far away from these doors.
Population: one million Grogowens, one and a half million Skrieves, and fifty thousand Dragoths
Military structure: The Grogowens are composed of "normal" troops heavy... heavy armor and weapons, the battle shamans witch basically tend the wounded and the chargers, the chargers are the most honorable soldier on the battle field they are composed of completely voluntary forces that have been in the army for at least five years, the chargers... in big battles go see a shaman there they get a few special herbs that pump the charger so full of adrenalin and ..."other" substances that he cant feel a thing, if his arm gets cut off he picks it up and beats you with it. The Skrieves are mostly sailors or "pirates" if you will they use pistols, cannons, and sabers they prefer long rang over close combat, but they can do both. the Dragoths tend not to fight, but when they need to they let the magic do the fighting.
General geography: coast to the south and mountains to the north. Only way into Zargon is from the sea or the Great Pass which is the only land pass through the mountains, at the mouth of the pass is the great gate originally constructed by the Dragoths, but got an overhaul from the Grogowens when they invaded. In the middle of Zargon is a ravine stretching from east to west with the island city of Forgaze in the dead middle (read history). The only way across the ravine are two magic bridges the bridges are one way only (magic affect) one is five miles to the east of Utopia and only goes north. The other is five miles west of Utopia and only travels south.
Brief History: It is said that Zargon used the combined magic of the six doors to create the land and its original inhabitants the Dragoths and for a time... it was good. But battling to the north of Zargon caused the Grogowens to retreat from there homelands through the great pass and the Dragoth defenders there the Grogowens held off there attackers from the north and decided to settle there, so the war between the Dragoths and the Grogowens had started. Meanwhile across the ocean to the south the Sea-wolves where acting as privateers for one of the nations that where fighting for control of a string of islands, but the war ended abruptly and stranded the Sea-wolves. Without a cause the Sea-wolves sailed north till they found the lightly guarded cost of Zargon (lightly guarded due to war with Grogowens) and there they settled. This pinched the Dragoths in the middle of two great forces the Grogowens from the north and the Skrieves from the south. One by one the city's of the Dragoths fell till only there last great city was left Forgaze, but before the two forces could take the last city Stron opened the forbidden door Morza and with its power created a great ravine that stretched from east to west splitting the land in half, but as the ravine approached the great city it split and went around the city in both ways creating an island city (kinda like a moat around a city, but no water and much much deeper.).